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Interplanetary Bounty Hunter
Mountaineer and his Owl
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The Melting Soul
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Mountaineer and his Messenger Owl
I am responsible for all 3D aspects of these two characters. They were both brought through a game ready pipeline. I started by creating high-poly sculpts and blocking in colors with poly-paint in Zbrush. Maya was utilized to model some hard surface pieces such as the whistle, belt, and belt buckle. Maya was also used for UVing and retopo of the characters, with Zbrush's Zremesher being used to assist in some retopo. Baking was completed in Marmoset Toolbag and the baked maps were then brought to Substance Painter for texturing. In Unreal Engine I set up materials, lighting, and turntables for final renders.
Based on concept by
on ArtStation
Antoine LOÏER
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Breaking it Down
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samdimensional3D@gmail.com
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