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Interplanetary Bounty Hunter
I am responsible for all 3D aspects of this character. The Interplanetary Bounty Hunter was brought through a game-ready pipeline.
I wanted this character to have stylized features with realistic rendering, so I took some stylized liberties during the modeling phase, but leaned towards realism while texturing.
I sculpted her and modeled a majority of the hard surface pieces in Zbrush. She was retopoed using a combination of Zremesher in Zbrush and Quad Draw in Maya. Marmoset Toolbag was my texture baker of choice and Substance Painter is where final textures were created. I used Fibershop to create hair alphas which I also brought into Painter to finalize the hair textures. Final renders were done in Marmoset Toolbag.
Based on concept by
on ArtStation
Hinson Lew
Breaking it Down
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