Sam Spicher
Character Artist / 3D Generalist
Email:
Location:
Greater Seattle Area, WA
Socials:
A Little Bit About Me
I am a recent Gnomon graduate and 3D artist who specializes in creating characters and creatures, but has a fondness for all types of 3D art!
My love of video games, comic strips, puzzles, and animated films & TV shows have all contributed to making 3D the perfect field for me. The craft is a blend of a puzzle, game, and art which excites me to create within it and learn more about it each day.
Throughout my studies at Gnomon I have touched several aspects of the 3D pipeline and become proficient in several industry standard programs, my most commonly used being ZBrush, Maya, Substance 3D, and Unreal Engine.
Skills
Program Proficient
• Able to effectively poly model, UV layout, texture paint, and
setup materials
• Able to utilize and understand both node and layer based
progams as well as procedural and non-procedural workflows
• Experience with high to low poly game asset pipeline
Concept Translation
• Able to translate fully realized concepts and simple sketches to 3D
• Use anatomy knowledge to produce accurate and believeable forms and proportions
• Interpret art styles in 3D
Strong Work Ethic
• Quickly and effectively implement notes given from art directors
• Continuously looking to improve skills and efficiency
• Set personal deadlines to keep work on track
Program Knowledge
Autodesk Maya
Substance Designer
Zbrush
Unreal Engine
Substance Painter
Marmoset Toolbag
Photoshop